**from version 1.0 to 1.1 ******************************************************
---------FIXES
	- thanks to Shawn Walker, who released a fixed Linux engine, no more
	   known Linux issues. The game doesn't crash at the end, and there 
	   shouldn't be any missing libraries troubles cause libarts and libesd
	   are now statically linked in the engine.
	- dos2unix pass to the acsetup.cfg... thanks to Doug Dahl for reporting
	   a little problem with linsetup and config file parsing under Linux.
	- minor English translation stuff.
	- End titles: Slapater corrected to Slataper (d'oh!).
---------CHANGES
	- used a tar.bz2 archive. This is a better archive format than rar
	   for Linux users, because it allows to store permission info and
	   doesn't need the non-free unrar to be extracted. Windows users can
	   open the tar.bz2 with WinRAR, as before. Lanugo and zviad suggested
	   this improvement in the SOTE packaging, thanks.
	- sote_td.sh updated - no more need to chmod ags.
	- sharedinstall.sh and sharedplay.sh removed - we decided they were
	   useless (and dumb!) because of different win/linux savegames format.
	- Readme updated.
---------ADD-ONS
	- German translation by Dennis "Hurrican" Pauler - thankyou Dennis!

**from beta2 to public release 1.0 *********************************************
---------FIXES
	- Missing translation of random substring ("use sand" interaction)
	- End titles appearing in italian when playing with English translation
	- R2 stopping in front of the suggested object after R2-D2_Hint, and 
	   Luke don't facing it
---------CHANGES
	- Slower double-clicking allowed 
	- Minor text changes
	- Removed debug stuff
	- Readme updated
---------ADD-ONS
	- Option to enable/disable the "speech text skipping by mouse click"
	- Thanks to beta-testers and translator added in the end titles
	- keys to take screenshot and restart game have been documented

**from beta1 to beta2***********************************************************
---------FIXES
	- Terrible crash when keeping an inventory item selected for a while
	   in the "outside home" room (thanks to CJ for the fixed engine)
	- Bad R2-D2_Hint walk point coordinates
	- Bad R2/stick "already done" interaction check
	- Cursor not working after room changes when left clicking an exit and 
	   then selecting the Force or an item before the room change occurs
	- GUI activation during cutscene transitions
	- Bad coords calculation when performing a crouched pick-up
	- Minor cutscene coordinates and animations changes
	- Minor text and font changes
	- Linux only: fixed the game execution script to chmod +x ags
---------CHANGES
	- R2-D2_Hint wait delay changed from 45 to 15 secs to make players life
	   easier
	- Desert epic thermal rifraction effect removed, maybe it will be
	   visually improved in the future and then re-inserted
	   (some testers did't find it enough epic for SOTE, reporting it as a
	   bug :( )
	- Preload screen changed
	- Readme updated
---------ADD-ONS
	- English language pack
	- A few possible interactions
	- Linux only: shared installation script (to be tested)
**initial beta 1 release *******************************************************
